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1.9. Summary

Today computers become more and more important since we operate with them almost every day. But scarcely anybody knows how an object is visualised on a computer screen. We use drawing or visualisation programs without asking ourselves how it is possible to draw e.g. a line on the screen. That's why we teached you the main principles of computer graphics in this lesson. Hopefully, you are now more familiar with the workflow of a computer when you operate with drawings and pictures.

We introduced also the main characteristics of raster displays. Among them are the coordinate system of the screen, how pictures and objects are visualised and drawn on the screen etc.
You learned which colour model is used to represent colours on the screen and how colours are coded.

In all drawing programs an object can be translated, scaled or rotated with only one click. Now you know which steps a computer has to calculate to do this transformations.

Some objects on the screen cannot be represented by simple lines. Therefore, Bézier curves were introduced. In drawing programs you will be confronted with cubic Bézier curves and their characteristics when drawing an arbitrary curve.

To soften the staircase effect of objects visualised on screen, anti-aliasing is applied. This technique smoothes the contours of objects. In almost all drawing programs you will find the option to apply anti-aliasing to drawings.

remark

The next image demonstrates you that everything on computer screens consists of pixels. Even the letters and icons in the popular Microsoft Office software.



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