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1.3. Interactivity

Learning Objectives

You will be able to...

  • ...to list the four main input and output actions within the field of interactivity.
  • ...to explain the difference between client-side and server-side interactivity.
  • ...to list two advantages and two disadvantages for each, client-side and server-side interactivity.

Introduction

Interactivity is the interaction between a human being and a computer program. Using a computer - clicking on buttons, entering termkey strokes, etc. - means always interacting with it. With today's termGraphical User Interfaces, interaction between computer and human became an ordinary action. You do not even realise that you interact with the computer. You only know: when I double click this icon or button, a specific application will be started.

This chapter will introduce the main input and output actions within the field of interactivity. Since interactivity can be processed on the client-side or on the server-side, we will also show you the advantages and disadvantages of these methods.

Example for interactivity (www.carto.net)


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