1.6.4. Unit-Summary
Bézier curves are used to model objects with smooth contours such as a ball,
a teacup etc. Bézier curves are composed of Bernstein basis polynomials of degree
n
and points Pi called control points. By
connecting all control points with lines, we receive the control polygon. The Bézier
curve is completely contained in the hull built from the control polygon.
A Bézier curve of degree 2 is called quadratic Bézier curve and a
curve of degree 3 is called cubic Bézier curve.
The "De
Casteljau Algorithm" is used to construct a Bézier curve or to find a particular
point on the curve.
In the following interaction part you find
again the different steps of the construction of a Bézier curve using the De
Casteljau algorithm.
Be aware that not all applications are able to visualise Bézier curves e.g. some GIS applications. In this case the Bézier curves have to be converted into paths. The higher the number of vertices of the new path the better it equals a Bézier curves. Take into account that such a path needs much more storage space than an original Bézier curves, because of the many vertices.